Mandelbro uses perturbation theory combined with arbitrary-precision arithmetic to break past the precision ceiling of standard double-precision floating point, enabling zooms beyond 10^50× — far deeper than the ~10^14× limit of typical viewers.
Rendering is spread across multiple Web Workers to use every available CPU core, with series approximation to skip early iterations, so the fractal regenerates in real time as you pan and zoom.
General notes
01.Real-time rendering while panning and zooming
02.Deep zoom past 10^50× via perturbation theory
03.Seven color palettes (psychedelic, neon, fire, ice, ocean, and more)
04.Shareable URLs that preserve exact view coordinates
05.Preset deep-zoom destinations like Seahorse Valley and Elephant Valley
06.Installable PWA with offline support
07.Touch-native controls — pinch to zoom, drag to pan
[ Fractals ][ Web Workers ][ Perturbation theory ][ PWA ][ Open source ]